Today, the Phoenix-based entertainment software and technology company, Jordan Freeman Group, LLC, (JFG) a subsidiary of ZOOM, LLC officially released its latest title, Killing Time™. JFG, through its parent company, ZOOM, announced that it had secured the exclusive rights to upgrade and re-release Killing Time, as well as other hit titles from the Studio 3DO and Cyclone Studios’ back-catalogs.
Killing Time, a horror-themed first person-shooter set in an open-world for Windows PCs, is available now for $5.99 on the ZOOM-Platform.com website. Linux and MAC versions are currently in development and, once completed, such additional versions of the Killing Time game will be provided at no additional cost to those customers who purchase the Windows version of the game.
In Killing Time, the player assumes the role of a student of Egyptology searching for an ancient water clock from the dynasty of the Pharaoh Ramses. The player journeys to the island of Matinicus, the location of the Conway estate, which has been closed to visitors for more than 60 years. The island was sealed off from the public when young heiress, Tess Conway, along with her high society friends, disappeared during the night of the Summer Solstice in 1932. Tess was obsessed with the occult. Shortly before her disappearance, she acquired the water clock, which was rumored to grant everlasting life. As the player, can you find the secret of everlasting youth and still escape alive?
As the player, you must use your wits and your weapons to make your way to the heart of this compelling mystery. Creep through dark hallways into the dim rooms of the past, speak to the video-real shades of former residents, and kill or be killed until you solve the mystery of Matinicus Isle.
Jordan Freeman, Chief Creative Officer and Founder of both JFG and ZOOM, stated: “It is with incredible excitement and pleasure that we present Killing Time, a new exclusive game for the ZOOM Platform. Killing Time, which was originally an exclusive for the 3DO Interactive MultiPlayer console, and was later ported to Windows 95 and Macintosh, will now be available for all to enjoy on today’s computing devices. I am so proud of ZOOM’s development team for, once again, enabling play on modern machines in a manner not available on any other platform. We very much look forward to continuing our partnership with Prism Entertainment to bring even more Studio 3DO, Cyclone Studios, and New World Computing titles back into the spotlight.”
Jamie Cook, President and CEO of Prism Entertainment, Inc., stated: “We’re extremely excited about our relationship with the Jordan Freeman Group and its ZOOM affiliate because of our mutual admiration for the original game and because our respective companies share the same vision for making Killing Time available to a host of new players that use today’s interactive devices.”
Killing Time comes bundled with its original 3DO Interactive MultiPlayer version soundtrack (MP3), its PC/MAC version soundtrack (WAVE), all cut-scene video files (AVI), and its original PC/MAC version manual with map (PDF).
To purchase Killing Time, please follow this link: https://www.zoom-platform.com/#store-killing-time
ZOOM’s mission is to design, create, and publish traditional and interactive entertainment with a Generation X trans-media appeal. ZOOM’s products are distributed digitally via the ZOOM Platform, along with non-exclusive third-party content from both major publishers and indies, with a catalog spanning from the classics to new releases. ZOOM has a world-class management team with veterans from all facets of the entertainment and technology industries.
About Prism Entertainment:
Prism Entertainment, Inc., based in Palo Alto, CA, holds the worldwide rights to numerous video games and computer game properties, including Battlesport, BattleTanx, Captain Quazar, Gulf War: Operation Desert Hammer, Killing Time, Requiem: Avenging Angel, Snowjob, Uprising and its sequel, Lead and Destroy, World Destruction League, and others. Prism’s mission is to introduce today’s gamers to its classic games that put players right in the action without needing to master a manual.
Killing Time and the Killing Time logo are trademarks of James Alan Cook in the U.S. and other countries. All rights reserved.